#pragma once

#include "SpriteMonster.h"
class SpriteStar:public SpriteMonster
{
public:
	SpriteStar(void);
	~SpriteStar(void);
	static SpriteStar *node(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat=true);
private:
	bool init(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat);
	
	
};
